Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 221, 68, 28, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 221, 6, 6, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 11, 45, 11, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 11, 36, 18, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 11, 26, 25, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 11, 41, 34, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 11, 50, 24, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 11, 56, 25, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 11, 54, 44, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 11, 50, 53, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 11, 31, 59, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>I'm the only one allowed to trade in this village. Ahh, this village is such a great place!"])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 63, 0, 0])
    ShopItem([0, 67, 0, 0])
    ShopItem([0, 71, 0, 0])
    ShopItem([1, 558, 0, 0])
    ShopItem([1, 666, 0, 0])
    ShopItem([2, 1046, 0, 0])
    ShopItem([2, 1731, 0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>Ahh, this village is such a great place!"])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1022, 0, 1, 2])
      ControlSwitches([2068, 2068, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>I can tell with a glance that you aren't righteous. Leave this sacred church at once!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>Hey, that's horrible!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>He's gone insane because of faith... This is why I say that Ilias' faith is poison."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
        ShowText(["\\n<Ilias>How insolent! You will burn in hell for all eternity!"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>...Is what I want to say, but something's off. It doesn't seem like this priest really means it..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 2, 0])
      ControlVariables([1022, 1022, 0, 0, 3])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>So, you are His Holiness's escort, yes? I've heard about you already."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>His Holiness the Pope will be here soon. Let's go to the rendezvous point."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If we leave together, the villagers will get suspicious. Please enter the forest to the west ahead of me."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Uh... do you really want to keep this ritual that secret? Just praying in the ancient ruins isn't that big a deal..."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Um... is there a need to keep the ritual confidential? Praying in the ancient ruins shouldn't be that troubling..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>...This is the church's biggest secret. Soon, you too will understand it."])
      ConditionalBranch([4, 41, 0])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>Religion sticks to its sacraments, but... this feels a little different."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>That's how it is, so please head to the forest on the western outskirts of the village. And please make sure the villagers don't notice you."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yes, we understand..."])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime>Let's go secretly..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Puzzling... Still, we've got no choice but to do as we were told."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 3, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If we leave together, the villagers will get suspicious. Please enter the forest to the west ahead of me, and make sure the villagers don't notice you."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([1, 1022, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Oh? Is there a problem?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 6, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Thank you very much for escorting His Holiness. I will continue secretly investigating this village."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>It's not like the church is ignoring this place. We protect the villagers, aid escapees... We help out with many things."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Ultimately, we wish to dismantle this village. Anyway, leave it to us."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>I will pray for your safety as well. Now, I beg your pardon. I can't have them realize I'm with the church faction."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The priest shouts so loudly he can be heard outside!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Nghh! You devil's minions!! Hurry up and leave this sacred church!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>He's in a difficult position..."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>That's a difficult position..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Please leave... If someone from the village sees you here..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Let's go for now, Luka. We'll probably cause trouble for these people."])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["\\n<Sonya>We need to report this village to San Ilia. We'll save you soon!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-Aged Man>Port Marle is a filthy town drowning in luxuries. A cave is better than that place. The blockade should last forever to please the Goddess."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-Aged Man>Their goods won't come? So what? Be self-sufficient and you won't care."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-Aged Man>Listen, in the past, people were self-sufficient and did just fine. They ate things they raised by themselves, crafted whatever they needed..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-Aged Man>Importing things from afar via trade, like they are doing now, is human arrogance. Humans can do fine with self-sufficiency!"])
    ConditionalBranch([0, 1041, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>In the era when humans were self-sufficient, their lifespans were nearly half of their current length. There have been huge improvements in medicine and nutrition compared to what was available back then."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>By trading with distant lands, you can consume a larger variety of meals, which clearly improves the nutritional balance of all villagers."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>Going against this will reduce your average lifespan. That's a hallmark of a civilization in regression."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>Because of the war, the imports from Port Marle are limited... It's tough to deal with supply interruptions, you know."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>While we're self-sufficient, there are some things we can't make... If our village allows it, I'd like to return to San Ilia."])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>This is a good village. Everyone is kind and lives simply."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>......"])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Something is carved into the wooden box. It looks like a little girl did it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Happy village"])
    ShowText(["Every day is wonderful"])
    ShowText(["Loving family"])
    ShowText(["Pretty surroundings"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>What is it? I was told not to speak with outsiders..."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The girl won't look you in the eyes..."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>I want to leave this village as quickly as possible..."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper>The Pilgrimage Inn is 3G a night... Wait, for you, it's 30G.\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 30, 0])
        ChangeGold([1, 0, 30])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Innkeeper>Seems you don't have enough money..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Soldier>I can't say it too loudly... but, I want to leave this village as soon as possible."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Me too... Luka, let's get out of here, and fast."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>This village is more closed off than I expected. I know they're deeply religious, but this is some repulsive-level stuff."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>I bet Ilias would still be delighted..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I'm repulsed by it as well... Even the heavens are brighter and more liberated."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>We got some strange leaflets. Did someone just leave them in our house...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>One of them says, \"I grant power to the weak and oppressed. If you wish to break away from your painful reality, seek out Lily's power.\""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>I want power... Should I go find this Lily person?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>This leaflet smells strangely of magic. Is this Lily a mage, perhaps?"])
    ExitEventProcessing([])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami>I want power too! ...But this leaflet smells shady."])
    ExitEventProcessing([])
    Label(["79"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>*nom* *nom*..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It looks like Nuruko ate the leaflet!"])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko>Pft!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["...The moment I thought that, she spat it out!"])
    ExitEventProcessing([])
    Label(["88"])
    ShowTextAttributes(["jack_fc1", 0, 0, 2])
    ShowText(["\\n<Pumpkin>Will she give me power too? I should try going there..."])
    ShowTextAttributes(["jack_fc1", 1, 0, 2])
    ShowText(["\\n<Pumpkin>But there's no need to go now. I mean, I'm with everyone..."])
    ExitEventProcessing([])
    Label(["540"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>I occasionally hear rumors about these leaflets. Apparently, they appear out of nowhere in the houses of vulnerable people."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The girl won't open her mouth..."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Um, would you buy some vegetables? Despite how the village seems, they're delicious..."])
    ShopProcessing([0, 309, 0, 0, true])
    ShopItem([0, 308, 0, 0])
    ShopItem([0, 310, 0, 0])
    ShopItem([0, 312, 0, 0])
    ShopItem([0, 318, 0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Everything in the village is common property, so commerce is forbidden, but... At this rate, I won't be able to survive..."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper's Wife>If we leave this village, there won't be enough medicine and food for the villagers. Things here would get even worse."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper's Wife>Knowing that, my husband is holding himself back. I won't ask you to understand..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla>Because he doesn't want to forsake the villagers, he diligently does his business with a smile. He's a respectable person."])
    ExitEventProcessing([])
    Label(["109"])
    ShowTextAttributes(["kani_fc1", 2, 0, 2])
    ShowText(["\\n<Soapy>Is this village even worth going that far for...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Archbishop>I'm the archbishop, and this village's mayor. Who allowed you to enter this village?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Archbishop>I have nothing to say to you. Now, hurry up and leave."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>You will regret this remark forever as you are scorched in the fires of hell for millions of years."])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>What's with this priest..."])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>...We have already gathered criminal charges against you. Shouldn't you escape while you still can?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Archbishop>Th-this is oppression! We will unite and fight back against your tyranny!"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Ignoring the real issue won't work any more. This village won't last for much longer now..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Archbishop>Nghh, leave, minions of the Dark Goddess!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Archbishop's Mistress>Wh-what is it?! If you don't leave now, you'll pay for this!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>Hmph, laughable... The archbishop has an interesting definition of faith."])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Yup, I've reserved a ticket to hell for him."])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>What the hell... You've got to be kidding me!"])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>I understand. We'll leave. But soon you, too, will have to leave this place."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1022, 0, 1, 2])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nun>I have nothing to speak with you about. Go to hell right now."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 5, 2])
      ConditionalBranch([2, "A", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Nun>Please forgive me for my previous remark. I was only being rude to hide my identity."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nun>Thank you very much for your help."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 6, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nun>We will do what we need to do here. I wish you all luck in your battles."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["111"])
      ShowTextAttributes(["suika_fc1", 0, 0, 2])
      ShowText(["\\n<Melon>When it's hard, you should eat a watermelon and do your best♪"])
      ExitEventProcessing([])
      Label(["122"])
      ShowTextAttributes(["sisterlamia_fc1", 3, 0, 2])
      ShowText(["\\n<Sofia>O Goddess, please protect those of good faith..."])
      ExitEventProcessing([])
      Label(["123"])
      ShowTextAttributes(["sisccubus_fc1", 2, 0, 2])
      ShowText(["\\n<Christie>You too, please stay safe. If you are exposed to the villagers, you will surely suffer a horrible fate..."])
      ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Christie>...Should that happen, would you please switch places with me?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([24, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([317, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([19, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([44, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([432, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([343, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([442, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
